Marvel Rivals Guide – Best Abilities for All Heroes

Black Panther Spirit Rend Lunge forward and deal damage to enemies. Vibranium Mark produces Bonus Health and refreshes the ability Movement-based damage ability Black Widow Straight Shooter Switch the Red Room Rifle to Sniper mode to fire high-energy rounds Single-cast direct hit
Shares the same magazine with Red Room Rifle Captain America Vibranium Energy Saw Hurl the energy-charged shield to strike enemies in a path Single-cast projectile that can ricochet
Start at 70, with a 20% reduction for each ricochet Cloak Dark Teleportation Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost Persistent Spell Field
Allies within the area gain Invisibility and Movement Boost Dagger Dagger Storm Launch a volley of daggers, creating a Healing Over Time field in the impact area Single-cast projectile with delayed impact that also generates a spell field Groot Thornlash Wall Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies Thornlash Wall deals 60 damage every 0.5s Hawkeye Hypersonic Arrow Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroes Straight-line projectile that is accompanied by a spell field Hela Piercing Night Fire multiple Nightsword thorns that detonate after a delay Straight-line projectile that generates a spell field upon impact Bruce Banner Gamma Grenade Launch a Gamma Grenade to inflict damage and Launch Up enemies Single-cast projectile with a downward delay that creates a spell field upon impact
When the caster enters the spell field, it restores 50 gamma energy Hero Hulk Indestructible Guard Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH Single-cast spell field that surrounds the caster
When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy Monster Hulk Radioactive Lockdown Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status Single-cast projectile
Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status Iron Fist Dragon’s Defense Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction, then strike back with Yat Jee Chung Kuen None Iron Man Micro-Missile Barrage When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment Scatter-type projectile that generates a spell area upon impact
Launch missiles directly beneath Iron Man Jeff The Land Shark Healing Bubble Spit a bubble that heals the ally who collects it, granting them Healing Boost and Movement Boost while also launching up nearby enemies Touching the bubble will immediately activate its effect and will knock back nearby enemies Loki Regeneration Domain Use Rune Stones to create a magical field that provides allies Healing and converts incoming damage into further healing Release a spell field at the location of Loki and the Illusion
The spell field is sustained by Rune Stones. It will disappear if the Rune Stone is destroyed or if its maximum duration is reached. Allies within the field will receive healing over time, and any damage taken will be converted into healing based on the amount of damage taken Luna Snow Absolute Zero Cast a clump of ice to Freeze the hit enemy and restore Health Single-cast projectile with delayed impact
Freeze enemies for 2.7s. However, if they are attacked during the last 2.2s of the freeze, the effect will be canceled Magik Stepping Discs Jump through a Stepping Disc, teleporting a short distance in the direction of movement. Become Invincible while teleporting Magik is invincible while moving
Magik can perform a combo ability within a certain time frame, choosing between Eldritch Whirl or Demon’s Rage Darkchild Demon’s Rage Summon a Limbo demon that attacks enemies after exiting a Stepping Disc A cuboid spell field in melee range Magneto Mag-Cannon Convert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies Single-cast projectile with delayed impact
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
When fully charged, the Iron Ring has a 6m knockback distance Mantis Healing Flower Consume Life Orbs to grant allies Healing Over Time Healing Flower provides two types of healing effects: One-time Healing and Healing Over Time Moon Knight Triple Eclipse Perform a combo with his truncheon, and the third strike will launch up the enemy hit slightly None Namor Wrath Of The Seven Seas Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack Speed Arced projectile that generates a spell field upon impact Peni Parker Cyber-Web Snare Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health Single-cast projectile with delayed impact
Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost Psylocke Wing Shurikens Launch a volley of psionic shurikens that stick to enemies, dealing damage and granting herself Bonus Health. Press again to recall the shurikens Projectile that fires in a straight trajectory.
When the projectile is recalled, it will move 20s toward the crosshair before returning to Psylocke Rocket Raccoon B.R.B. Deploy a Battle Rebirth Beacon that revives a fallen ally and periodically produces armor packs and rocket jet packs Generate an item every 3s, including Armor Pack and Rocket Boots
45s. You can reclaim the beacon by pressing E. When reclaimed, the cooldown will be reduced based on the beacon’s remaining health. If you reclaim a full-health beacon, the minimum cooldown will be 5s Scarlet Witch Dark Seal Land a hit on a target or the scene, or press E to generate a Force Field that periodically Stuns enemies within range Straight-line projectile that generates a spell field upon impact Spider-Man Get Over Here! Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead Projectile that fires in a straight trajectory
Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kick Squirrel Girl Squirrel Blockade Launch an acorn to unleash Squirrel Guards, Imprisoning the first hit enemy Charged projectile with an arced trajectory Star-Lord Blaster Barrage Fire a frenzy of shots, causing damage to enemies within range. Spherical Spell Field Storm Boost Channel the power of the weather to empower Storm: Tornado grants a Movement Boost and inflicts Slow on enemies; Thunder grants a Damage Boost and summons lightning to inflict damage Spherical Spell Field The Punisher Culling Turret Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage Rapid-fire projectiles that create a spell field upon impact Thor Awakening Rune Consume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir Bash Ability Enhancement Venom Cellular Corrosion Unleash tentacles to Slow enemies within reach. Enemies unable to break free in time will suffer damage Spell field that surrounds the caster
Tendrils apply a 15% Slow on the target and take 3s to inflict damage. If the distance from Venom exceeds 11m, the tendrils will detach Winter Soldier Trooper’s Fist Dash forward, seizing enemies along the path and launching up enemies at the end of the dash Movement-based damage ability Wolverine Feral Leap Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period None

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