Avatar: Frontiers of Pandora Adds 40 FPS Mode on PS5 and Xbox Series X/S

avatar frontiers of pandora

Avatar: Frontiers of Pandora came and went without making too much of a mark for a great many people who played it, but developer Massive Entertainment has continued to put out new patches for the open world title since its launch in December, with another one now having gone live in the form of Title Update 3.2.

This latest update brings a couple of notable additions on all platforms. For starters, a 40 FPS mode has been added for PS5 and Xbox Series X/S players, for those who want more of a middle ground between prioritizing graphics and prioritizing performance. Meanwhile, on PC, support has been added in for Intel’s XeSS. At the same time, however, support for FSR3 has been “temporarily” removed. Why it was rolled back and how long it’ll be before it’s added back in hasn’t been mentioned.

Other changes include a number of bug fixes across platforms and a fix for a co-op related bug for the main quest “Shadows of the Past”. The patch weighs in at 3.1 GB on Xbox, 3 GB on PC, and 2.4 GB on PS5. Read the full patch notes below.

Avatar: Frontiers of Pandora is available on PS5, Xbox Series X/S, and PC. Read our review of the game through here.



  • [Xbox Series X/S, PS5] Added a 40 FPS mode. 
  • [PC] Enabled Intel XeSS Super Sampling. 


  • Added Fast Travel option to Research Station Alpha. 
  • Controller re-mapping no longer resets on game restart. 
  • Fixed various crashes. 
  • Fixed a few misspellings. 
  • Fixed some voice lines overlapping during dialogue. 


  • [PC] AMD FSR3 has been temporarily rolled back. 
  • Dev Note: To prevent visual artifacts impacting the interpolation output of FSR3 Frame Generation we’ve decided to roll back to the previously used version of FSR3. Despite this rollback, we’ve decided to keep certain improvements that we introduced with the upgraded version, such as improvements to UI composition when using Frame Generation. 


  • [Main Quest – Shadows of the Past] Fixed an issue that would prevent the quest from updating when done in co-op. 


  • [All Platforms] Rescued Resistance human characters no longer appear back in the Resistance HQ with a mask on. 
  • [All Platforms] Some NPCs no longer become invisible when at the edge of the Player’s vision.

Comments are closed.