Developer Everstone Studio and publisher NetEase Games have released a new trailer for Where Winds Meet. The trailer, which you can check out below, was showcased during Tokyo Game Show 2025. It gives us a glimpse of the various moments from the open-world RPG’s story, showcasing strong Wuxia influences throughout its runtime that is just short of two minutes.
Along with scenes from the story, the trailer also gives us some cinematic shots of what the gameplay will look like, highlighting the game’s emphasis on fast-paced melee combat that melds hack-and-slash gameplay with stylish, flowing combos and animations.
The studio behind Where Winds Meet has been quite excited about the release of the game. Back in July, lead designer Chris Lyu spoke about the open-world RPG, saying “no other studio has made this kind of game before” in an interview.
“What we hope to create is a really immersive world experience, that was our core goal when we created this project,” said Chris Lyu. “Of course, we ran into a lot of difficulties. Since no other studio has made this kind of game before, we didn’t have a lot of references.”
Lyu also went on to talk about how positive the reception towards Where Winds Meet has been, especially on Chinese social media platforms. The positivity also extended to the writing in the game, with Lyu noting that some players also seemingly burst into tears for particularly emotional moments in the plot.
“The overall response has been pretty great and we’ve got a lot of positive reviews,” Lyu continued. “On Douyin [Chinese equivalent to TikTok] and Xiaohongshu [RedNote] we had a lot of spontaneous discussions among the players. Some of them would post videos of them playing and those videos would generate a lot of comments from others. Also, the response to the storyline has been great. A lot of players would burst into tears at the most moving parts and I think that created a lot of talk about the game.”
This positive reception to the title so far has also extended to its monetisation model, noted Lyu. The fact that the game doesn’t allow a player to use real-world money to get any pay-to-win advantages works in the game’s favour. Instead, the monetisation revolves around gacha mechanics and season passes, along with an in-game store with cosmetic items on sale.
“We don’t have any pay to win elements in the game, so it’s not like you can purchase your power level,” Lyu explained. “All of our monetization relies on making yourself look good. It’s purchasing costumes and mounts or visual effects for different skills and abilities. So it’s all about pleasing yourself.”
Where Winds Meet is coming to PC and PS5 on November 14. The title has seen a host of promotional videos released for it so far, including a 10-minute gameplay showcase from back in July, as well as a behind-the-scenes video discussing the choreography and motion capture behind its epic dance sequence. For more details about Where Winds Meet, check out our thoughts so far.
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